Modification History
Not applicable.
Unit Descriptor
Unit descriptor |
This unit describes the performance outcomes, skills and knowledge required to design digital simulations. No licensing, legislative, regulatory or certification requirements apply to this unit at the time of endorsement. |
Application of the Unit
Application of the unit |
The range of digital simulations covered in this unit is broad, and could include virtual world environments for architecture; virtual instruments and equipment for science and engineering; or natural and technical processes and procedures in medicine, conservation and manufacturing. As these simulations are based on real world environments and processes, designers need to work closely with experts in the field to understand the dynamics of the processes and to be able to model these in a virtual environment. The unit also requires working collaboratively with programmers and software authors to ensure the simulation can be technically achieved. As the application for simulation is broad, including demonstration and training, this unit relates to other design units, including:
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Licensing/Regulatory Information
Not applicable.
Pre-Requisites
Prerequisite units |
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Employability Skills Information
Employability skills |
This unit contains employability skills. |
Elements and Performance Criteria Pre-Content
Elements describe the essential outcomes of a unit of competency. |
Performance criteria describe the performance needed to demonstrate achievement of the element. Where bold italicised text is used, further information is detailed in the required skills and knowledge section and the range statement. Assessment of performance is to be consistent with the evidence guide. |
Elements and Performance Criteria
ELEMENT |
PERFORMANCE CRITERIA |
Identify project requirements |
1. Confirm objectives and desired outcomes of briefs in consultation with relevant personnel 2. Identify target audience and determine format and delivery platform of simulations through discussion with relevant personnel |
Research and plan approach |
3. Investigate fully the real world environment that is to be simulated 4. Obtain designs, plans and other information that may assist in modelling the real world environment 5. Determine the performance objectives , task complexity and required levels of user skill 6. Determine the required depth of physical and functional fidelity, taking into account production requirements 7. Research and select appropriate simulation authoring tools 8. Discuss ideas and collaborate, as required, with relevant personnel to ensure contribution of a range of ideas and creative solutions |
Draft simulation design documents |
9. Identify the processes that determine the functional behaviour and specify how this behaviour is to be represented by control objects 10. Define the underlying functionality in a model that specifies the essential settings, states, conditions and parameters 11. Specify the user interface controls that enable users to interact with simulations 12. Identify critical impacts, alerts or costs for incorrect user operation 13. Specify positive and negative user feedback 14. Specify the sequencing of levels of difficulty 15. Present draft simulation design documents for discussion with and feedback from other team members |
Finalise simulation design documents |
16. Review designs against required project outcomes and performance objectives 17. Review designs to ensure they meet creative, technical and legislative requirements 18. Adjust designs as necessary after discussions with relevant personnel and incorporating user feedback 19. Save and archive user interface controls for other projects |
Required Skills and Knowledge
REQUIRED SKILLS AND KNOWLEDGE |
This section describes the skills and knowledge required for this unit. |
Required skills |
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Required knowledge |
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Evidence Guide
EVIDENCE GUIDE |
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The Evidence Guide provides advice on assessment and must be read in conjunction with the performance criteria, required skills and knowledge, range statement and the Assessment Guidelines for the Training Package. |
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Overview of assessment |
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Critical aspects for assessment and evidence required to demonstrate competency in this unit |
Evidence of the following is essential:
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Context of and specific resources for assessment |
Assessment must ensure:
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Method of assessment |
A range of assessment methods should be used to assess practical skills and knowledge. The following examples are appropriate for this unit:
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Guidance information for assessment |
Holistic assessment with other units relevant to the industry sector, workplace and job role is recommended, for example:
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Range Statement
RANGE STATEMENT |
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The range statement relates to the unit of competency as a whole. It allows for different work environments and situations that may affect performance. Bold italicised wording, if used in the performance criteria, is detailed below. Essential operating conditions that may be present with training and assessment (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) may also be included. |
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Relevant personnel may include: |
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Delivery platforms may include: |
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Real world environments may include: |
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Performance objectives may include: |
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Production requirements may include: |
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Authoring tools may include: |
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Processes may include: |
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Control objects may include: |
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User interface controls may include: |
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Simulation design documents may include: |
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Unit Sector(s)
Unit sector |
Competency field
Competency field |
Visual communication - digital content and imaging |
Co-requisite units
Co-requisite units |
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