Modification History
Not applicable.
Unit Descriptor
Unit descriptor |
This unit describes the performance outcomes, skills and knowledge required to create 3D digital environments. No licensing, legislative, regulatory or certification requirements apply to this unit at the time of endorsement. |
Application of the Unit
Application of the unit |
3D environment artists working in 3D animation, games and graphics studios apply the skills and knowledge described in this unit. From reference material and established designs, they create 3D environments using the software application most appropriate to the production. 3D environments need to meet technical and design specifications, as well as being efficient, reliable and to scale. Environment artists need to appreciate what will be required of their environments in later stages of production because this can affect the work they produce. Even though environment artists at this level work with a fair degree of autonomy, they are members of a production team and must be able to take direction and communicate clearly with colleagues. 3D environments are created using a range of industry-current software that is constantly evolving, so it is essential that people working in this area keep up to date with the latest software. |
Licensing/Regulatory Information
Not applicable.
Pre-Requisites
Prerequisite units |
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Employability Skills Information
Employability skills |
This unit contains employability skills. |
Elements and Performance Criteria Pre-Content
Elements describe the essential outcomes of a unit of competency. |
Performance criteria describe the performance needed to demonstrate achievement of the element. Where bold italicised text is used, further information is detailed in the required skills and knowledge section and the range statement. Assessment of performance is to be consistent with the evidence guide. |
Elements and Performance Criteria
ELEMENT |
PERFORMANCE CRITERIA |
Clarify work requirements |
1. With reference to production documentation , determine requirements and purpose for 3D digital environments 2. In consultation with relevant personnel , determine work flow sequences to ensure that production schedule deadlines are met 3. Select software that best suits the type of production and delivery platform for which 3D digital environments are being created 4. Gather and analyse reference materials to help with visualisation of 3D environments |
Create 3D digital environments |
5. Use software features to build a previsualisation of environments in relation to reference materials and submit to relevant personnel for approval 6. Build environment models and progressively refine models until they meet design requirements 7. Check integrity of models and ensure spatial relationship meets design requirements 8. Apply texture coordinates as required 9. Create and incorporate matte paintings as required 10. Manipulate software features to apply lighting and shaders as required 11. Experiment with different lighting rigs and select a rig that meets design requirements 12. Continuously refine all aspects of 3D digital environments until the required creative effect is achieved 13. Submit environments to relevant personnel for comment on whether production requirements have been met and make final adjustments as required |
Finalise projects |
14. Render and output environments in required format and submit to relevant personnel by agreed deadlines 15. Finalise projects according to enterprise procedures, such as making back-up copies of files and completing workplace documentation 16. Participate in project evaluations and contribute ideas and suggestions about ways to improve future projects |
Required Skills and Knowledge
REQUIRED SKILLS AND KNOWLEDGE |
This section describes the skills and knowledge required for this unit. |
Required skills |
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Required knowledge |
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Evidence Guide
EVIDENCE GUIDE |
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The Evidence Guide provides advice on assessment and must be read in conjunction with the performance criteria, required skills and knowledge, range statement and the Assessment Guidelines for the Training Package. |
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Overview of assessment |
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Critical aspects for assessment and evidence required to demonstrate competency in this unit |
Evidence of the following is essential:
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Context of and specific resources for assessment |
Assessment must ensure:
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Method of assessment |
A range of assessment methods should be used to assess practical skills and knowledge. The following examples are appropriate for this unit:
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Guidance information for assessment |
Holistic assessment with other units relevant to the industry sector, workplace and job role is recommended, for example:
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Range Statement
RANGE STATEMENT |
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The range statement relates to the unit of competency as a whole. It allows for different work environments and situations that may affect performance. Bold italicised wording, if used in the performance criteria, is detailed below. Essential operating conditions that may be present with training and assessment (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) may also be included. |
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Production documentation may include: |
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Requirements may include: |
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Purpose of 3D digital environments may be for: |
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Relevant personnel may include: |
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Software may include: |
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Delivery platforms may include: |
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Reference materials may include: |
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Progressive refinements may include: |
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Aspects to be checked for integrity may include: |
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Aspects to be checked for spatial relationship may include: |
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Lighting rigs may include: |
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Formats may include: |
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Unit Sector(s)
Unit sector |
Competency field
Competency field |
Visual communication - animation and digital effects |
Co-requisite units
Co-requisite units |
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