Modification History
Not applicable.
Unit Descriptor
Unit descriptor |
This unit describes the performance outcomes, skills and knowledge required to prepare 3D digital models for a range of contexts. No licensing, legislative, regulatory or certification requirements apply to this unit at the time of endorsement. |
Application of the Unit
Application of the unit |
This unit requires the application of 3D digital modelling skills to prepare 3D models (including character models) to a high level of finish so they are ready for use in animations, high-end games, virtual worlds or specialist digital resource materials in areas such as medicine, architecture, engineering and aeronautics. On small-scale productions, modellers also rig, build textures and create lighting. On larger projects, they may be required to liaise with riggers, texture and lighting artists. Even though work at this level is undertaken with minimum supervision, modellers are members of a production team and close collaboration with other team members is essential, as is an ability to deliver on schedule and to work under pressure. As they develop their skills and interests, modellers may concentrate on different areas, such as characters, objects, environments and special effects. Aspects of these skills are covered in:
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Licensing/Regulatory Information
Not applicable.
Pre-Requisites
Prerequisite units |
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Employability Skills Information
Employability skills |
This unit contains employability skills. |
Elements and Performance Criteria Pre-Content
Elements describe the essential outcomes of a unit of competency. |
Performance criteria describe the performance needed to demonstrate achievement of the element. Where bold italicised text is used, further information is detailed in the required skills and knowledge section and the range statement. Assessment of performance is to be consistent with the evidence guide. |
Elements and Performance Criteria
ELEMENT |
PERFORMANCE CRITERIA |
Clarify work requirements |
1. With reference to production documentation , clarify requirements and purpose for 3D digital models 2. In consultation with relevant personnel , clarify work flow sequences to ensure that production schedule deadlines are met 3. Select software that best suits the type of production and delivery platform for which 3D digital models are being prepared 4. Gather and analyse reference material to help with visualisation of final models |
Prepare 3D models |
5. Build and modify shaders to achieve required outcome 6. Apply texture coordinates or UV mapping as required 7. Paint required texture maps 8. Use appropriate lighting techniques to light the 3D models as required 9. Rig 3D models as required, ensuring that controls are logical and easy to use, and that rigs are robust and perform to specifications 10. Set up model deformations as required 11. Use scripting language as required to enhance the functionality of rigs 12. Create morph targets or blend shapes as required |
Finalise 3D digital models |
13. Test models to identify faults, and adjust as required 14. Submit final models to relevant personnel by agreed deadlines 15. Make back-up copies in accordance with enterprise procedures 16. Complete workplace documentation as required 17. Render final models as required 18. Review process of constructing 3D digital models and note areas for future improvement |
Required Skills and Knowledge
REQUIRED SKILLS AND KNOWLEDGE |
This section describes the skills and knowledge required for this unit. |
Required skills |
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Required knowledge |
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Evidence Guide
EVIDENCE GUIDE |
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The Evidence Guide provides advice on assessment and must be read in conjunction with the performance criteria, required skills and knowledge, range statement and the Assessment Guidelines for the Training Package. |
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Overview of assessment |
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Critical aspects for assessment and evidence required to demonstrate competency in this unit |
Evidence of the following is essential:
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Context of and specific resources for assessment |
Assessment must ensure:
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Method of assessment |
A range of assessment methods should be used to assess practical skills and knowledge. The following examples are appropriate for this unit:
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Guidance information for assessment |
Holistic assessment with other units relevant to the industry sector, workplace and job role is recommended, for example:
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Range Statement
RANGE STATEMENT |
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The range statement relates to the unit of competency as a whole. It allows for different work environments and situations that may affect performance. Bold italicised wording, if used in the performance criteria, is detailed below. Essential operating conditions that may be present with training and assessment (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) may also be included. |
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Production documentation may include: |
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Requirements may include: |
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Purpose of 3D digital models may be for: |
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Relevant personnel may include: |
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Software may include: |
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Delivery platform may include: |
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Reference material may include: |
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Application of texture coordinates involves: |
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Texture maps may include: |
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Lighting techniques may include: |
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Model deformations may include: |
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Scripting languages may include: |
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Unit Sector(s)
Unit sector |
Competency field
Competency field |
Visual communication - animation and digital effects |
Co-requisite units
Co-requisite units |
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