Unit of competency details

CUFANM303A - Create 3D digital models (Release 1)

Summary

Releases:
ReleaseStatusRelease date
1 1 (this release)Current 11/May/2009

Usage recommendation:
Superseded
Mapping:
MappingNotesDate
Is superseded by and equivalent to CUAANM303 - Create 3D digital modelsUpdated to meet Standards for Training Packages. Minor edits to elements and performance criteria. Additional element. 13/Jan/2016

Training packages that include this unit

CodeTitleSort Table listing Training packages that include this unit by the Title columnRelease
MSF - Furnishing Training PackageFurnishing Training Package 1.0-1.3 
LMF02 - Furnishing Training PackageFurnishing Training Package 6.0-8.1 
ICT - Information and Communications TechnologyInformation and Communications Technology 1.0 
ICP10 - Printing and Graphic ArtsPrinting and Graphic Arts 2.0-2.1 
ICP - Printing and Graphic ArtsPrinting and Graphic Arts 1.0-1.1 
ICA11 - Information and Communications Technology Training PackageInformation and Communications Technology Training Package 2.0 
CUV11 - Visual Arts, Crafts and Design Training PackageVisual Arts, Crafts and Design Training Package 1.0 
CUF07 - Screen and Media Training PackageScreen and Media Training Package 1.2 

Qualifications that include this unit

CodeTitleSort Table listing Qualifications that include this unit by the Title columnRelease
MSF60113 - Advanced Diploma of Interior DesignAdvanced Diploma of Interior Design 1-2 
MSF50313 - Diploma of Furniture Design and TechnologyDiploma of Furniture Design and Technology 
MSF50213 - Diploma of Interior Design and DecorationDiploma of Interior Design and Decoration 
LMF60308 - Advanced Diploma of Furniture Design and TechnologyAdvanced Diploma of Furniture Design and Technology 
LMF60208 - Advanced Diploma of Interior DesignAdvanced Diploma of Interior Design 1-2 
LMF50508 - Diploma of Furniture Design and TechnologyDiploma of Furniture Design and Technology 
LMF50408 - Diploma of Interior Design and DecorationDiploma of Interior Design and Decoration 
ICT40915 - Certificate IV in Digital and Interactive GamesCertificate IV in Digital and Interactive Games 
ICP50210 - Diploma of Printing and Graphic Arts (Multimedia)Diploma of Printing and Graphic Arts (Multimedia) 1-2 
ICP40210 - Certificate IV in Printing and Graphic Arts (Multimedia)Certificate IV in Printing and Graphic Arts (Multimedia) 1-2 
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Classifications

SchemeCodeClassification value
ASCED Module/Unit of Competency Field of Education Identifier 020115 Computer Graphics  

Classification history

SchemeCodeClassification valueStart dateEnd date
ASCED Module/Unit of Competency Field of Education Identifier 020115 Computer Graphics  25/Sep/2008 
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Modification History

Not applicable.

Unit Descriptor

Unit descriptor 

This unit describes the performance outcomes, skills and knowledge required to create 3D digital models.

This unit is a prerequisite for:

  • CUFANM401A Prepare 3D digital models for production.

No licensing, legislative, regulatory or certification requirements apply to this unit at the time of endorsement.

Application of the Unit

Application of the unit 

3D modellers working on relatively simple projects apply the skills and knowledge described in this unit. From reference material and established designs, they create 3D models using whatever software is applicable to the production.

3D models need to meet technical and design specifications, as well as being efficient, reliable, to scale, and easy to rig and animate.

Modellers need to appreciate what will be required of their models in later stages of production because this can affect the work they produce. Close liaison with other team members is, therefore, important. Even though a senior modeller or technical director supervises the creation of models, people at this level are expected to work autonomously within clear guidelines.

More complex skills associated with 3D digital modelling are covered in:

  • CUFANM401A Prepare 3D digital models for production.

Licensing/Regulatory Information

Not applicable.

Pre-Requisites

Prerequisite units 

Employability Skills Information

Employability skills 

This unit contains employability skills.

Elements and Performance Criteria Pre-Content

Elements describe the essential outcomes of a unit of competency.

Performance criteria describe the performance needed to demonstrate achievement of the element. Where bold italicised text is used, further information is detailed in the required skills and knowledge section and the range statement. Assessment of performance is to be consistent with the evidence guide.

Elements and Performance Criteria

ELEMENT 

PERFORMANCE CRITERIA 

Clarify work requirements

1. With reference to production documentation , clarify requirements  and purpose  for 3D digital models

2. In consultation with relevant personnel , clarify work flow sequences to ensure that production  schedule deadlines are met

3. Select software  that best suits the type of production and delivery platform  for which 3D digital models are being created

4. Gather and analyse reference materials  to help with visualisation of 3D models

Create 3D digital models

5. Use software features to block out models to determine correct proportions in relation to reference materials

6. Manipulate software features to apply basic lighting and shaders as required

7. Ensure that models' topology allows appropriate deformation, as required

8. Progressively refine  and check integrity  of models until they meet design requirements

9. Submit models to relevant personnel for comment on whether production requirements have been met and make final adjustments as required

10. Render and output models in required format  and submit to relevant personnel by agreed deadlines

11. Make back-up copies of files and complete workplace documentation according to enterprise procedures

Required Skills and Knowledge

REQUIRED SKILLS AND KNOWLEDGE 

This section describes the skills and knowledge required for this unit.

Required skills 

  • communication, teamwork and literacy skills sufficient to:
  • interpret and clarify written or verbal instructions
  • work as a member of a production team, both independently on assignment and under direction
  • respond constructively to feedback received from other team members
  • complete workplace documentation
  • technical skills sufficient to:
  • use industry-current software applications to create 3D models to specifications
  • manage files and directories using standard naming conventions and version control protocols
  • make back-up copies of files and store appropriately
  • initiative and creativity in the context of visualising and accurately creating 3D digital models of a range of animate and inanimate objects
  • self-management and planning skills sufficient to:
  • prioritise work tasks
  • meet deadlines
  • seek expert assistance when problems arise

Required knowledge 

  • roles and responsibilities of project team members in the relevant industry sector
  • basic understanding of the stages in the production process from initial design through to finished product
  • issues and challenges that arise in the context of creating 3D digital models
  • 3D digital modelling techniques
  • strong sense of scale, form, weight and volume
  • geometry as it applies to the creation of realistic 3D digital models
  • features of a range of delivery platforms
  • OHS standards as they relate to working for periods of time on computers

Evidence Guide

EVIDENCE GUIDE 

The Evidence Guide provides advice on assessment and must be read in conjunction with the performance criteria, required skills and knowledge, range statement and the Assessment Guidelines for the Training Package.

Overview of assessment 

Critical aspects for assessment and evidence required to demonstrate competency in this unit 

Evidence of the following is essential:

  • creation of 3D digital models that:
  • demonstrate efficient use of geometry and attention to detail
  • meet design requirements
  • collaborative approach to work
  • ability to meet deadlines.

Context of and specific resources for assessment 

Assessment must ensure:

  • access to a selection of industry-current software as listed in the range statement
  • access to simulated or real production situations that require the creation of 3D digital models
  • access to appropriate learning and assessment support when required
  • use of culturally appropriate processes and techniques appropriate to the language and literacy capacity of learners and the work being performed.

Method of assessment 

A range of assessment methods should be used to assess practical skills and knowledge. The following examples are appropriate for this unit:

  • direct questioning combined with review of portfolios of evidence and third-party workplace reports of on-the-job performance
  • evaluation of a range of 3D digital models created by the candidate to determine ability to create models for different kinds of objects
  • written or verbal questioning to test knowledge as listed in the required skills and knowledge section of this unit.

Guidance information for assessment 

Holistic assessment with other units relevant to the industry sector, workplace and job role is recommended, for example:

  • CUFANM302A Create 3D digital animations
  • CUVDSP11A Research and apply techniques for illustrative work
  • CUVVSP16A Research and experiment with techniques to produce drawings.

Range Statement

RANGE STATEMENT 

The range statement relates to the unit of competency as a whole. It allows for different work environments and situations that may affect performance. Bold italicised wording, if used in the performance criteria, is detailed below. Essential operating conditions that may be present with training and assessment (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) may also be included.

Production documentation  may include:

  • animatics
  • brief
  • storyboard
  • technical specifications.

Requirements  may include:

  • assets for integration
  • collaboration with other team members
  • creative expectations
  • design specifications
  • output format
  • technical specifications
  • timelines.

Purpose  of 3D digital models may be for:

  • animations
  • digital simulations, e.g.:
  • architectural models
  • e-learning resources
  • demonstration of processes and procedures.

Relevant personnel  may include:

  • 3D designer or concept artist
  • 3D modeller
  • art director
  • director
  • head of department
  • matte painter
  • producer
  • project manager
  • storyboard artist
  • supervisor
  • technical director
  • other technical/specialist personnel.

Production  may include:

  • animated productions
  • commercials
  • digital media products, e.g.:
  • simulations
  • games
  • e-learning resources
  • virtual worlds/environments
  • documentaries
  • feature films
  • filmed events or performances
  • music video
  • short films
  • television productions.

Software  may include:

  • 3D, e.g.:
  • 3D Studio Max
  • Maya
  • Softimage
  • graphics, e.g.:
  • Photoshop
  • Illustrator.

Delivery platforms  may include:

  • broadcast television
  • CD
  • DVD
  • film
  • internet
  • Kiosk
  • mobile phone
  • PDA (personal digital assistant)
  • other digital devices.

Reference materials  may include:

  • books
  • concept drawings and designs
  • direct observation of actions to be simulated in 3D models
  • real object on which models are to be based
  • still images
  • videos.

Progressive refinements  may include:

  • achieving required shape
  • achieving required topology.

Aspects to be checked for integrity  may include:

  • double faces
  • isolated vertices
  • pivot points
  • resetting transform
  • scale of models relative to other components in final sequences.

Formats  may include:

  • AVI
  • IFF
  • JPEG
  • MPEG
  • PNG
  • Quicktime
  • Targa
  • TIFF.

Unit Sector(s)

Unit sector 

Competency field

Competency field 

Visual communication - Animation and digital effects

Co-requisite units

Co-requisite units 

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